![]() If the player stays on the center route and goes through a loop and two curling tunnels, he/she gets sent high into mid-air by a small ramp. The second route has Newtrons and a small curling tunnel that leads to the other side of a large hill with the higher pathway. The higher pathway then divides into two routes: the first route, which goes even higher, is on the top of the tall hill and features a long line of Rings before ending on a series of platforms on the other side. The higher pathway starts from the first lamppost, featuring many platforms and goes above the center route's loop which has a Shield monitor on it. It is not until when the player falls down after the second waterfall and log bridge that the lower pathway opens up with many sets of spikes and four monitors with Super Rings and Invincible near the end of the pathway. The player starts out on a straightforward path that has first features log bridges, a small ramp and upward-going hill with two Crabmeats. Act 2 also features water ponds, which are very shallow, meaning that they do not need air bubbles. However, there are special types of ramps on tall hills which can send Sonic flying by spinning. The 8-bit version of the game features very few gimmicks compared to its 16-bit counterpart. These sections have also horizontally swinging platforms to help the player over spiked logs. Here, the player has to avoid the rotating spiky parts of the log by jumping. Green Hill Zone Act 3 features long, rotating spiked logs above waterfalls. Once getting out on the other side of these tunnels, the player cannot backtrack through them, unless they can gain enough speed by using red Springs or performing the Spin Dash in certain re-releases of the game. There are automatic curling tunnels that go through large hills and sends the player curling through tunnels at high speed. The center route and the lower pathway contains more platforming sections that go over areas covered in spikes and bottomless pits. The player can reach the top of high hills by using higher pathways or climbing up from below using certain routes. There are many pathways in the Zone to choose, whether if the player wants to go along the higher route with numerous floating platforms, the basic center route, or the lower pathway which is the most dangerous. Behind these walls the player can find hidden or alternate pathways. The player may also come across walls which can be broken through by gaining enough running speed and/or using the Spin Attack. These platforms are useful when the player has to cross hazardous gap sections, such as spike fields. There are also platforms attached on chains that swing in horizontal directions. Many portions on the cliff edges in the Zone's structure are weak and will collapse when the player steps on them just once. Some palm trees can contain hidden monitors and springs. Green Hill Zone is a fast-paced Zone in the game and has numerous features and obstacles. Much time later, Sonic came back to Green Hill Zone, where he reunited with the Animals and used the six Chaos Emeralds he had collected to fill the Zone with flowers, thus ending his adventure. ![]() When Sonic the Hedgehog arrived at the Zone however, he saved the Animals and defeated Eggman in his Egg Wrecker. There, the doctor kidnapped the local Animals and used some of them to power his Badniks, while leaving the rest of them in huge Capsules. Eggman during his quest for the six Chaos Emeralds. Green Hill Zone was one of the many regions on South Island affected by Dr. In the 8-bit version, Green Hill Zone looks pretty much the same, with the addition of caves with some water ponds. There are also several log bridges, which can have waterfalls below them, stretching over gaps on the paths. Most of the ground of the Zone is covered in green grass and the soil itself is covered in checkerboard patterns in different shades of brown. There are also bright blue uncanny blocks set along the paths. Green Hill Zone also includes tall palm trees, bright moving flowers, hard pointed bushes and different types of totem poles with several facial expressions. The background of the Zone features sharp hills, green forests and waterfalls on the other side of a bright lake. Green Hill Zone is a peaceful and natural region. ![]()
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